So sorry guys,I really appreciate the replies so far.I use Maya 2011.Are there tutorials for Maya?These ones are for 3DMAX. Mark,seems like you are a pro in this aspect.If its not too much trouble,you should do a tutorial video detailing this technique and send to all these tutorial websites with link to your original…
Forget about bones if you need quality. Just make simulation with low-poly model, and use this simulated model to drive the real high-poly model (with Wrap Deformer). - @ Mark Dygert - really good explanation! I use the same way, with only difference I use Bones, not Dummys, and create automatically these Points and attach…
Thanks for the reply,guys.I am not actually doing it for a game.It is for an animation sequence heavy with fight scenes and the girl is gonna be darting around doing flips and wielding swords about,including summons and she has long hair and a cape. Imagine how heavy it will be to run simulation for these animation…