Thanks for the reply,guys.I am not actually doing it for a game.It is for an animation sequence heavy with fight scenes and the girl is gonna be darting around doing flips and wielding swords about,including summons and she has long hair and a cape. Imagine how heavy it will be to run simulation for these animation…
Thanks a lot,guys. UPDATE: I tried the corrective blendshape with the model,encountered a lot of problems,then I realized the target model must be in the bindpose for it to work without problems.So I tweaked the shoulder area of the target model while observing how the tweak affects the rigged model in various…
Hello All, I am new here and am really happy to know there is a forum solely for videogame 3d artist/animators/designers. I am working on an animation project.I am a 2d animator that recently switched to 3d animation but I have long since been familiar with modeliing,uvmapping,rigging and texturing. I have a model with…