Guys,Its working now.The shoulder finally deforms well.Thanks a lot,finally got the hang of corrective blendshapes.By the way,I saw this on youtube: [ame] http://www.youtube.com/watch?v=bgZTWDetoYc[/ame] The script used here is called Hyper real corrective shape script by Eric Miller.
Forget about bones if you need quality. Just make simulation with low-poly model, and use this simulated model to drive the real high-poly model (with Wrap Deformer). - @ Mark Dygert - really good explanation! I use the same way, with only difference I use Bones, not Dummys, and create automatically these Points and attach…
Thanks for all the replies,guys.I just wish you guys were using Maya.Seems like 3dmax is more widely used for games while Maya for movies. @Demiurg & Dygert,I googled corrective blendshapes.Its kinda technical but I think this is the right way to go.I don't think Maya has all this tools you mentioned since I think Maya is…
Hello All, I am new here and am really happy to know there is a forum solely for videogame 3d artist/animators/designers. I am working on an animation project.I am a 2d animator that recently switched to 3d animation but I have long since been familiar with modeliing,uvmapping,rigging and texturing. I have a model with…