Andreas, MaterialFunctions let content people build their own nodes. For example I built a node that projects a texture in world space from all 3 axis and blends using the normal. You could also build a node for a special type of shading you want to share with other people. Another useful aspect of functions is being able…
Kickass update! Keep rocking Epic! Love me some Material functions, being able to compound nodes is such a huge timesaver! Also, agreed with ekimose; bring the deferred pipeline to DX9 as well plez!
http://www.udk.com/news-beta-aug2011 I'm really excited about this release. UDK now has material functions which I think is going to be huge for anyone who makes materials. We also included a library of functions that we've made over the past month. http://udn.epicgames.com/Three/MaterialFunctions.html…
Christmas came early this year. First CE3 and now UDK full of sweet updates. You guys are crazy :D Btw, in the part of the video when you show off the landscape tool I've noticed that the blending between layers look a little bit different. Did you add a support for blending masks? I know it was always possible, but the…
From what I understand from the video, it helps a lot when you are testing your networks. You know, you try and build a network of nodes, you plug it into the emissive slot to see if you got it the way you wanted. Then you unplug and adjust connections to get the final setup. You don't need to do that anymore. Just build…