I intended to have this for you a little sooner but... here we are anyway. The Watervilla Kortenhoef, interesting building to say the least. I found a few images that seemed to have varying floor plans, so I just went with something that loosely resembled your initial reference image. sprunghunt pretty much summed up much…
This is a great topic. The inclusion of building interiors can be a sore point technically for a bunch of reasons. Initially you need to think about the engine your using(which I see you have done), what kind of building your making, which era its from and what gametype your shooting for. These are questions you need to…
Sounds like an interesting project Dandi8, Some of the reasons i consider when making environment assets modular are, * will breaking the asset down further save resources through instancing? * will the environment contain other similar cottages that would greatly gain from the addition of variation? * will design or other…