I have a similar question, creating a modular wall for a house, and it has an exterior face and an interior face. And this is made as one big fairly thin square with the top and bottom polys cut off, so you have 4 faces...when unwrapping that it seems like there is no way to use all the texture space, because you have 2…
Hello, Recently I faced a challenge of modelling a building which has both the exterior and interior walls (as in, you can walk in and around it). I have come up with a way of doing this but it seems terribly inefficient. For one, it's pretty hard to navigate the interior, so I had to split the model into two meshes…