Ive been working on a project to scan surfaces and make them into alphas and stencils for zbrush/mudbox. I've got a link to some samples below to try out. These surfaces are geared mainly towards high poly game asset creation. Polycount is a pretty technical art community and you guys might be able to think of ways to use…
Hey Alec, I haven't got a lot of technicals on the site, trying to put the emphasis on the textures themselves. :) Yeap its photographic. The technique is called Photometric Stereo. The basic idea is you have a camera and a light, and you take 3 or more photos of the surface with the light in different positions. Using…