Hey Lloyd. I've had a lot of people interested in the scanner tech specifically, so I wrote a page on the site explaining the process a little more here. As far as making these yourself, the best example I've seen so far is probably Ryan's example of normal map photography. His method isn't strictly correct, but it covers…
Hey Alec, That makes sense. Skin and textiles are probably the most desired subject matter. On the zbrushcentral forums the tiling seam texture was pretty popular too. Textiles are pretty quick and easy to scan, clothes are plentiful. Concrete ... I'm sure I could find appropriate concrete in NYC, its certainly plentiful.…
Hey Alec, I haven't got a lot of technicals on the site, trying to put the emphasis on the textures themselves. :) Yeap its photographic. The technique is called Photometric Stereo. The basic idea is you have a camera and a light, and you take 3 or more photos of the surface with the light in different positions. Using…
Ive been working on a project to scan surfaces and make them into alphas and stencils for zbrush/mudbox. I've got a link to some samples below to try out. These surfaces are geared mainly towards high poly game asset creation. Polycount is a pretty technical art community and you guys might be able to think of ways to use…