Believe it or not, "what sells" is determined by algorithms that trawl the internet to work out what is currently trending and likely to be popular in future. Bigwig directors use this information to ultimately decide what games get produced and which do not. The hilariously obvious result is more of the same on the…
I wouldn't dismiss this as a nostalgia so quickly. There are some design trends that are undeniably different than what was common 5 or 10 years ago. Accessibility is one of them and though it's a good idea, more often than not we end up with games that offer no challenge at all (complexity issues aside; I have nothing…
Oh, THIS talk again... I do feel that games are dumbing down to the point of becoming boring to play. Mass Effect 2 is the best example of this I can think of, and anybody who played the first knows just how "dumbed down" the second was. It was still an amazing game, don't get me wrong, but it was as simple as it could…
Mirrors Edge flopped? I believe you...I believe you :( I never had any nintendo thing, so games on PC and the first playstation (mostly pc) where far more original back then. And we rarely saw sequels/prequels/spinoffs/remakes... I just noticed that myself as I found my old games collection with some title that simply had…
Hey! Since a lot of people around here are actually professionals, I wanted to ask about the current videogame development in general. It seems to me like the gamedevelopment scene became something like hollywood. Franchises are done to death, everything that used to be somewhat good in the past gets a sequel (usually with…