There's obvious thing, such as the bigger the studio, the less freedom. Of course there's exceptions, but generally in smaller studios you hold more power and weight and can convince people your ideas could help the final product. And you are given more creative freedom. Its up to to the art director to hand out jobs and…
Hey! Since a lot of people around here are actually professionals, I wanted to ask about the current videogame development in general. It seems to me like the gamedevelopment scene became something like hollywood. Franchises are done to death, everything that used to be somewhat good in the past gets a sequel (usually with…