So I was thinking earlier, When you create an opacity mask in UDK at what point does the mask decide whether to render a pixel or not? So to find this out I did an experiment. =D When I create a opacity mask it usually goes into the alpha channel on the diffuse, spec or normal of that texture, meaning the texture is saved…
Hey everyone this is my first thread, I have been browsing polycount for ages looking at the talent, skill and dedication that is on here and I wanted to show some of my stuff and get some feedback on it. I am currently working on a little project that I started up a while ago but havent done much on until now, my aim is…
A bit more gameplay stuff. Got the Aku mask working and attached to the player. + did the checkpoint text effect. [ame=" https://www.youtube.com/watch?v=E2rAYGkq_Ys"]Crash Bandicoot HD - Gameplay Test 2 - YouTube[/ame] Also got a new character model for you guys to critique! As much critique as possible ASAP because I want…
I really admire what you are doing here, and how much work you are putting into this but be careful with how far you go. Its one thing to do fan art, but its a whole other thing to actually make a playable game using an IP you do not own. I cannot imagine Activision would be to trilled if they stumbled upon this thread or…
Nice to see more updates, I've been checking up on this thread for a while! XD I actually thought you had given up on the project, but of coarse these kind of things are hard to stay focused on.
hey azzamat, will you be releasing any of the textures that are made ? i'd like to try to make something myself but i do not feel like stealing any of your work. well great job on what youve made so far! thanks