Here is a little tutorial/guide I worked up on my workflow of using 3DS Max 2011 and ZBrush 4. This is for people that are newer to ZBrush. I am also looking for some critique/suggestions on my workflow as well. I'm always looking to improve the way I'm doing things. I just used a simple model for this so I'm not looking…
Thanks I'm glad yall liked it, I've found that I generally get good AO maps with mental ray, but the next thing I make I'm definitely going to try xNormal now and see If I can get some better results with that. Generally I will put more detail in the model before I take it to zbrush, if I take it into Zbrush, But I've…
Agree, Your zbrush work seems like it would be fairly simple to do in Sub-D and would be more optimal polygon wise (thus decreasing render times) but certainly, if your doing things like damage. or organics of any kind I can see this going alot faster than trying to box-model it out in MAX. Just depends on what your trying…
Seems like a solid workflow. It seems like it would be faster for hard surface it would be faster to stay in Max. But you said for newer people to ZBrush. Still gets the point across. Just seems like it would be more beneficial to do something that relies on more sculpting in ZBrush. Good stuff, thanks for sharing your…