Moose: You badass - thanks for pointing all that out, I do agree with you too much noisy contrasty stuff going on and your right about that skin in those holes! Good idea about the blue spec for leather, I usually default to blue for skin, but come to think of it leather is skin.... I'll try it out on my next piece! Onto…
Sorry for the delay dudes, okay so part 2!! (maybe more parts than just 2 as well jesus christ! ) So firstly Ill throw down some sensational reference material while I remember to share it - I strongly suggest picking these books up and bookmarking these sites if you really want to get into studying hair and the female…
Hey guys, another issue with regards to game character hair ^^ I have tried exporting my mesh to UDK but the hair alpha sorting is just hideous. My two options here are : Setting the hair material Blend Mode to Masked or Soft Masked, which solves the sorting issue, at the cost of chunkier (uglier ^^) alphas. Setting the…
So thats her all done. Mad props to Xoliul and his 2.0 Shader - that shits badass - and TOTALLY FREE. I keep getting PM's asking to share my 'render settings' when these are just viewport grabs. Aside from the dodgy hair paintover in the Beauty shot, all this stuff is caputured at 5000 pixel wide images and shrunk down in…