I'm kinda splitted on this subject. I love to see some making of tutorials on some high quality pieces, however as Kevin Johnstone pointed out the thread he wrote on how too much help will stunt your growth, I think part of every 3d artists arsenal should be the abillity to deconstruct other peoples work and incorporate…
well i disagree. one person making a thread about why people don't explain their work doesn't amount to the network being "broken" when i started out learning about game art there was very little explanations/tutorials for most of the thing that i wanted to do(at least things that made technical/aesthetic sense). lot of…
I think the random (albeit somewhat scarce) generosity of some of the professionals on here is awesome. I don't think they should feel pressured to provide content for people who are learning when there's already so much out there that they just need to look up and study (Polycount wiki is a good example that most people…
If there's one thing I've learned as a novice artist its that tutorials and openness of workflow make people believe your more of a professional than you appear to be. Hell the tutorials on my website alone get 80% of the hits to my website. Its funny you bring this up because i'm in the process of finishing up a big art…
Well shit, I was just about to drop some new arts down. Don't hate on me! I get what your saying dude, I just rather spend what little time I have outside of full time / freelance and my own projects into making new pieces and putting them out there, but now I feel guilty for being one of these guys that your talking…
P&P seems to be more of a show off for crits section, but a section for fully documenting a work process would work almost like tutorials, i'd love to spend a few hours reading the threads.
I personally thinks that finished piece of awesome arts ( which i have gathered on my ref folder )benefits me much more than just a workflow/breakdown/any video tutorial i've watched.
The forum is called Pimping and Preview, so I don't see that people should be obligated to do more than pimp their artwork. I like the idea of either renaming it, or adding a new tutorial/workflow/help forum.
My first post on polycount was a tutorial but i think it never got approved by a mod or maybe it just sucks. No replies, only 65 views. Perhaps what happend to my thread is part of the problem. http://www.polycount.com/forum/showthread.php?t=86606
Jason manley being the guy who worked on Icewind dale, vampire bloodlines, cofoudned massive black, and has been producing tutorials and educational material for the game art community for almost a decade? Polycount has AWESOME admins, but i definitely wouldnt complain about a guy like that either.