thats crazy cool! barely any wasted UV space. are most of those flats actual size? id imagine that some of the bigger pieces may need to be scaled? regardless the layout is super efficient and its just so stunning how such low poly objects can look super high res in cryengine. once again, excellent job edit: just saw that…
Thanks for the comments so far. I´ll post some texture flats on the weekend. @adam I did a lowpoly blockout first and then iterated quite a bit on it until I came up with a whitebox I liked shape wise. After that it was all a matter of coming up with cool shapes and looking at reference images that I liked. I might write a…