So I am working on hacking my way through my first MaxScript and I have run into a road block that I thought some of you guys may be able to help me with. I am trying to create a script that will take my UVs and scale then reposition them into a defined section of the UV layout. For example, as I am making my modular…
I think I would have the knowledge on how to script it but I don't understand fully what you want. Once you isolated (I assume through selection) only the shells that are within the 1-1 area - what are you going to do then? Looping through the UV shells and determining if their bounds are within 1-1 is easy - but I don't…
Glad you saw this renderhjs, hopefully this image will help explain my script a bit better. So right now what happens is I select a mesh, then set the "Game" or "working" box and press a button that relates to a specific section of my texture atlas. The script then applies a UVW_Xform which scales and offsets ALL of the…