ALSO, interesting blog post by fellow polycounter Paroxum, demonstrating how he applies vertex colors on his CryEngine 3 environments: http://usethesnap.blogspot.com/2011/11/quickie-01-building-village.html
Thanks Chris - I hadn't thought of compositing! I will consider both techniques as I continue sculpting all the detail stuff on this one terrain. The more I work on this, the less appealing it sounds to cram everything on one terrain haha. As far as tessellating goes, how many levels is too much/outrageous? I want a lot to…