Haha, damn you Vailias, I was just about to post my findings :) I'll do it anyway, but what you have looks very promising - awaiting details. What I did was to use the SceneTex as texture lookup with Virtuosics example, but I couldn't get it to map to screenspace due to my usual very limited math muscles (do fill me in!),…
Alright I have a video uploading to explain the overall ideas that went into this material and its execution.. and video just shows the effect better. I also refined the refracting glass a bit, as I had made an error in one part. Not serious, but it makes a difference. here's a new screenshot I'll give a short detail of…
@Rasmus: yes that is definitely a drawback of the current solutions. I'm thinking about the color blending and may take another crack at an efficient blur method. Would work wonderously on the screenbuffer version. I do find, however, that adding in a distortion like normal map to the overall chain with the mosaic effect…