Take a look at the wiki: http://wiki.polycount.com/NormalMap Scroll all the way down to "Solving Wavy Lines". There you can see an example how the cage affects the normal map.
Hello everyone, as some of you may know I am pretty new to game modeling and I am currently starting to explore normal mapping in both theory and practice. As for theorie I read stuff on numerous forums, websites, wikis and so on. So I am not fully "Normal Map 101", but some questions I just can't answer myself or I simply…