I've been working with Stage3D (Molehill is the old code-name) since the first pre-beta release, and my next project is being built with it (2D game using the speed of 3D hardware acceleration). Stage3D is part of Flash Player 11 which is currently in public beta. There's no integration that needs to be done aside from an…
Neither, the API is actually extremely low-level, but it automatically chooses whether to use DirectX or OpenGL so as a developer you don't need to worry about that (just worry about if it goes into software!) Adobe's focus seems to have been on getting free third-party engines working and ready for use (Away3D,…
Great. Sounds pretty good then. I should hopefully be doing some experiments with a Flash coder here soon. I think the consumer having a decent GPU could be an issue, but I expect they won't be doing games that feature a lot of 3D on screen. Didn't know about the Unity integration and that sounds great as I've just started…