:) Thanks for the input guys. There is currently 1 texture sampler call for the noise permutation array. I had it in code.. but with it there it took over 3300 instructions. If I can get this working in a light enough state the applications are near limitless to adding subtle realism to our worlds. Other people have done…
It's a 3D calculated noise field using Ken Perlin's improvements to his original noise algorithm. The original one has visible discontinuities every 256 units, this one, when it works right, resolves those issues and a couple others. How the object gets it's coloration is dependent on the input to the noise node. For…