Ok, so I've found a person who understands me and my problems and.. He made a script that fixes all triangulation errors made by modo. Example image here: http://mymodo.ru/sites/default/files/object/smarttriangulation.png Download page here: http://mymodo.ru/preset/smart-triangulation That's a russian modo community site,…
A simple example of modo's triangulation algorithm: Well, i'm not happy about the left example, but i get really pissed off about that crap on the right. Thats a clear degenerate (almost zero area) plus Tjunction/hole. Why would modo want to do it this way?! It completely ignores unbalanced weights of resulting polygons…
Generally, in cases where triangulation will tend to be unpredictable, I will simply cut in the mesh flow I want. I try to avoid doing a lot of work with messy ngons that are a mix of concave and convex edges like you have on the right. So yeah, just the cut tool. I would do this in any app though, not just modo. Its…
Hi there! I'm a newcomer to modo and will probably have several mind conflicts till i fully adapt. First, i see modo is not very good at triangulating complex >4pt polygons. ;p Same as lw, actually. But this is never a pain if you got the tool to fix it. My eye detects these non-fair lengthy edges automatically, so i can…
I was just curious so i did a couple tests, I actually had to try very hard to get triangulation like your right example, it seemed to almost always triangulate how you expect, until i finally pushed and tweaked a vert around to get apparently the worst case sort of triangulation, like you have there. However, thats with a…