Don't have enough time for a big post right now, but I'm working with UDK iOS, and it has a LOT of limitations that aren't apparent up front. Documentation for UDK is bad, and for mobile it's even worse. Usually, even if you have the real commercial license, the documentation is non-existent and any help you ask for is…
I think you might need 3 people: art person, game designer (for the game mechanics and simple scripting) and coder (for all harder coding e.g. deployment, scoreboards and system stuff). Triangle formation! Not used UDK iOS, this an interesting topic.
as far as I know yes you still need a mac and always will, I guess apple will not let people who have not invested in apple products use their store and services. Jesse I feel your pain, we have resorted to using prefabs with the entire scene contents inside with all materials and textures and give that to the programmer,…
Hi Adam If you want anything other than the crudest behaviour you will need a programmer for AI. In my experience the default out of the box options in UDK mobile are pretty poor. The scripting side of things for AI on UDK Mobile is pretty tricky for example most folks have found a performance limit of 12 characters on…