apparently you can compile the game on ios devices but you cannot publish to the store this is from the udn page. "A: Mac hardware is not required to develop iOS applications with UDK. Submitting iOS applications to the App Store requires Mac hardware. " Yeah unity is currently working on some collaboration solution dont…
Hello! I don't want this thread to get too technical, so if you guys are down for it I'll keep it out of Tech Talk for now and in GD. I have some rather high-level thoughts & questions about developing for the UDK (iOS) and am hoping a few of you might have the answers. First off - When, if ever, is programming needed? My…
Hmm...looking to step into this kind of development - interesting to see where this thread goes.. + slight off-topic'ish question - regarding iOS, do we still need an mac to be able to publish it (with the whole apple sdk stuff?
I think you might need 3 people: art person, game designer (for the game mechanics and simple scripting) and coder (for all harder coding e.g. deployment, scoreboards and system stuff). Triangle formation! Not used UDK iOS, this an interesting topic.
Don't have enough time for a big post right now, but I'm working with UDK iOS, and it has a LOT of limitations that aren't apparent up front. Documentation for UDK is bad, and for mobile it's even worse. Usually, even if you have the real commercial license, the documentation is non-existent and any help you ask for is…
Can I ask a question as well I have been wondering about i0S and Android. Someone thought it would be possible on Android, but unsure on iOS. Having a running program that is a invisible "layer" ontop of any other currently running program. Where this other program will become visible on parts of the screen at certain time…
Adam: I would say it all depends on the scope of your game. Last year while working we used UDK (not for iOS mind you) with zero programmer support. Myself and 4 other artists (with little UDK experience) were able to create custom anim sets, animations, movement controllers, camera controller system, have a character go…
I don't have much iOS experience, but I do know a bit about UDK, so: it depends. It depends on how far you want to go with your game, what exactly you want to achieve. You can actually view all the Jazz Jackrabbit nodes used for the complete version with AI, so it shows that a whole lot is possible. I'd say the chance is…