Hello! I don't want this thread to get too technical, so if you guys are down for it I'll keep it out of Tech Talk for now and in GD. I have some rather high-level thoughts & questions about developing for the UDK (iOS) and am hoping a few of you might have the answers. First off - When, if ever, is programming needed? My…
I think you might need 3 people: art person, game designer (for the game mechanics and simple scripting) and coder (for all harder coding e.g. deployment, scoreboards and system stuff). Triangle formation! Not used UDK iOS, this an interesting topic.
I don't have much iOS experience, but I do know a bit about UDK, so: it depends. It depends on how far you want to go with your game, what exactly you want to achieve. You can actually view all the Jazz Jackrabbit nodes used for the complete version with AI, so it shows that a whole lot is possible. I'd say the chance is…
I think it's feasible however there may be a few things that would need to be coded instead of kismet. you've seen these right [ame] http://www.youtube.com/watch?v=R5IxyZ_hj54[/ame] that's almost everything you need