Ok guys, First we set up a flat plane model with a bunch of subdivisions. Than we made a world position offset vertex shader that morphs that model into a sphere. We want to apply reflections to the model, however when the reflections are captured, they seem to be only done after the vertex shader step. ( cutting them in…
No takers? anyway heres an an illustration of whats going on from a side view, If anyone knows of a way to capture the reflection before it is applied to our vertex shader. please let me know.