If i need one loop in a certain position, often times i will just create two, but quickly loop select the one i dont want and remove(backface), generally this is faster than messing with the tool settings. You can also do 3, and get symmetry + center loop, which is nice for some things.
started a trial of modo, and am really liking it but there are a few issues prolly caused by me over looking things. first thing on the list is about pre-selection highlighting and setting a proper radius on it, at the moment using default settings i still have to be right on top of a vert to select it, and im sure there…
Bevel will extrude along the normal. With loop slice, I generally set it to symmetry with 2 slices, this lets me easily cut in supporting edges on both sides of a loop, and you can easily just drag in the viewport so they both hit 50% for a center cut(this will not create duplicate geo).
that is sick EQ, the whole reason why i was trying to place it in the middle was so i could bevel it to put out 2 even support edges, and that does it in one step or lets me place it in just the middle. never knew about the symmetry option in the loop slice tool and never knew that if you just lay the edge ontop of each…
ok thanks EQ so 2 things off the list, so does anyone know how to get a radius on the pre-selction highlighting, and does anyone know a way to get partial loop and ring selections, like what is possible in silo or maya.
ya thanks for the hints, im thinking of trying to write some scripts to make some tools more context sensitivity, apparently modo supports python scripting which i got some basic knowledge off. right now im working on a script to combine all the edge loop tools.