I have finally imported all assets created so far into UDK with what I would like to think success. After a few tutorials I think I have scraped the mere surface of the program regarding importing assets but at least I can view my assets within an engine now As can be seen from the screen grabs I have been playing around…
Hi guys, thanks or your input. Cheers @Design Runner / DietCoke and thanks for your support reference SgtNasty. I intend to put some more love and care into creating some modular wall sets e.g broken, complete and end pieces. I am unsure as to what would be breaking the general poly count budget as I thought about…