That kind of depth is too small to worry about;) U can always add some with normal map of course. As for the "seing through back of polygon", I am not sure if i understood it correctly, but u just place a fliped copy of that polygon on the other side for example. EDIT: just remembered another example - nice Stuart from…
your best bet will probably be to model the treads as a simple 'belt' shape and project the normals from your HP tank tread onto it. Quick google image search example: http://chrismckamey.com/images/Tank/front__wireframe.jpg edit: I'd also agree with the previous comment that you can get away with a larger texture on such…
You can still shave off quite a few polies for very little visual difference. For instance, those spiky wheels, make the spikes triangles instead of ever-so-slightly-curved-triangles, and you'll shave off a cool 1344 triangles. BAM. You can also cut out a few polygons (not quite that many though) in the suspension by…
Thanks for the reply Snader. dose this problem relate to problems with shadows as talked about in this forum post? I've seen plenty of ppl sink geomerty in there models & i never thought there was a problem with it. Do you have any image examples to hand? I did a quick google search and didnt come up with anything. Thanks…