Why are you using an old engine that doesn't render or run very well? There's a lot of free engines out there that would instantly make your game look better.
Oh well...multiple reasons to be honest. 1. I'm used to it :D Learning to work in a new engine would cost a lot of time 2. I can work far faster than in any other engine. I work mostly alone and have a few friends that help me out here and there...but still, most of it is done by me. So making an entire game in UDK all…
Generic? You mean unfitting? :D This engine can not handle shadereffects or fancy materials like the UDK. I can not go much further with the shaders than I already am. (and you noted correctly, most objects are not shaded to keep a constant framerate) Well at least one good thing :D Thanks for the insight!
Hey! Thanks for the replies! @re.wind That's intended (it has some green and slight blue lightmapping aswell, btw). I know some people may not like that but I really aim to make everything look old, washed out and "radioactive" :) The first idea was to make the entire game in sepiacolors only... but I figured I would have…