http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html This might be interesting, check it out. I don't really know though, if thats what you are looking for. Hey Ace, what advantages does that workflow have (sphere and cone)? (I don't know much about modelling methods :D ) edit:…
Well, it can be low poly and isn't limited to weird deformations as certain angles, plus gives you two mesh/ID's you can control to make a very realistic looking eye (as far as games like Crysis go, and last I recall, they did use this method in Crysis 1). With this method, you essentially will have the recessed Pupil and…
Ah that's a really cool workflow! More control, but heavier on the performance, I understand. I will google that, maybe i'll find some other tutorial using that method. :)