LAST UPDATE... Hi, i started this project posting on WAYWO thread, now i decided to move it here to get some more opinions from you polycounters. I'm working on this Protoss with the idea to realize it with nextgen MMO specs... At the moment i've done the main body, and a rough blockout of the heavy armor...about this, i'm…
Ok so as i said i went through some color experiments and i would say that i'm pretty happy with the last 2 results I got rid of the blue shadows and tried to make everything go a little more in a orange/red direction. Besides this i tried a more metallic look, and went a bit more crazy with the 2nd color, trying some blue…
Thanks for the comments guys... I kinda need an opinion on how would u approach damages...earlier some people in this thread told me that the damages i did (in the previous image) were too generic, and i actually agreed with them... Now i'm thinking how i can damage again this armor, but keeping in mind a few things: 1)…
Thank u guys for the comments. @Autocon, you're right they use quite saturated colors, and i actually tried some of those combinations when i was "color-testing" trying to decide the final setup...in the end they looked to me too exagerated, almost annoying to look at. So i went for a slightly darker mood, chosing a less…
As requested from Artquest (but i hope it will be usefull to many other people) i decided to do a mini tutorial (better to call it "a bunch of tips") to explain my baking workflow. There isn't really anything more than the things that someone who bake low poly models should already know. Anyway, let's get started. Image A:…