Hey polycounters, I wanted to share with you the project I am currently undergoing. I am going to try and create an old style European balcony within zbrush. Im familiar with the modelling tools in maya but I wanted to do something different and to explore ways in creating environments and props in zbrush. Below is the…
OK so here is the latest progress, the main arch which i created previously didn’t work for me so I started a brand new scene. There are still some things which most certainly needs to be changed but I though I show you my progress so far.
Will be interesting to see this develop, I did a few similar experiments but they where a bit more sci-fi. Think getting the zbrush model into another program to bake becomes the biggest hurdle that I found but decimation master helps a lot with this, but can create some strange smoothing issues, etc. Will be interesting…
Thank you for the comments, Butthair what i mostly use it zbrush projection master. For each model i create a new scene and then I play around with some of the deformation settings and masking to get the shapes that I want. Once I have some bits and pieces I then used projection master to drop it right in. Hopefully I…