This thread is so awesome. I'm ashamed to say I used to be pretty judgemental but as soon as I started to actually use a variety of software I found that almost everything has things that it does better than everything else. I try to be as software/tool agnostic as possible nowadays.
So I'm going for my first interview in the industry soon. What really worries my is the software requirements of working for a studio. I'm used to modelling with modo but I have a basic working knowledge of 3DS Max. The thing I hate most about workin in max is UVW unwrapping. There are a bunch of plugins for 3DS Max like…
Polyboost is only needed to Max 9-2009, Max 2010+ has Polyboost integrated (it's called Ribbon). TexTools isn't buggy per say, it simply limited to the calls in Max. For example, if you want to create splits based upon smoothing groups for your UV's, you'll need to set your grouping smooth, make sure you don't have any sub…