Hey guys. I have a few questions concerning rendering objects in UDK Is it possible to disable rendering select objects in the world editor? Alliteratively is it also possible to select what ob jets are rendered in a scene reflect actor? Really need to be able to do this. Haven't found a thing about this anywhere.
you can make a static image from a dynamic cubemap - right click on a render target and select "create bitmaps" It'll make a cubemap image that doesn't change. It's pretty much what you were suggesting. But you don't need to have the geometry actually present in the level anywhere.
if you're going into game mode then setting the objects display properties to Hidden will hide it only when in game. id suggest just hiding what you dont need when you make your scenecap actor (if you plan to make it static). not sure if they have channel properties like lights but if they do that could be a way to toggle…