I modeled this cord straight and I want to wrap it around the cylinder object in the background but after some searching I can't seem to find out how to go about doing this.
1.First off, select or create an edgeloop in your large cylindrical object and go to Modify>Conver>Polygon Edges to Curve 2. Select the cord object and the curve you made and in the animation menu set go to Animate>Motion Paths>Attach to Motion path 3. Then with the cord still selected, go to Animate>Motion Paths>Flow Path…
Thanks Lamont that seemed to have worked, and Mark that script while not helping the fix was a awesome find im going to be putting that script to good use soon.
Off the top of my head first guess would be the "World Up Type" for the curve properties. Select the curve then Attributes>MotionPath>MotionPath Attributes>World Up Type. Change to like Vector. Maybe. Give it a shot.
Ahh well that sucks... I remember there was a fix, I just don't remember where it was. It must of come up in a thread similar to MoPs thread or about the same time.
@ haiddasalami : yeah, but maya applies the value to the upper and lower bend, so you get a full circle by entering pi. @ Mark : no, it's just a nice interface that replaces the paint effects one. The problem is still there.
I think MoP wrote a script that flips some deeply hidden switches that cures that problem? http://www.ldaustinart.com/paul/index.php?cat=scripts&type=maya I remember a thread about that twist before and there was a way to make it stop... I thought mops script fixes that... but I can't be sure... In Max its incredibly easy…
For this object I wouldn't bother using a motion path. A bend deformer will do the job in a cleaner way. Go to the animate menu, then do Create Deformers > Nonlinear > Bend. In the bend curvature field, enter 3.142 (this field is in radians, not degrees, so you need to enter the value of Pi for a full circle). You'll…