wow thank you very much man, you have answered everything that i needed to know and more. It seems that it is more dificult than i thought. But refering to the spec map, i read this in one thread here in polycount. "Most metal textures you see on models in TF2 will be accompanied by a specular map. These spec maps are…
Hi guys, I have modeled a weapon for tf2 which will be included in a pack I am working with. It consists mainly of two materials, Wood (for the main body of the weapon)and Obsidian (for the part that will kill the enemy:poly136:)which is not a metal but mineral-like (and not completely mineral pfff so complicated). Here i…
A large part of the selling the Obsidian, will be in creating the spec map and a properly painted diffuse, which will mean a lot of wrangling with Source materials (VMT and VTF files). The first order of business is to get something roughed in and working inside of Source. Then work on refining the materials. This is a…