I'm doing some Normal Map baking in Max, and I'm having an issue with the UV seams turning rainbowey. First off, I have smoothing groups in here, and no, I'm not trying to bake across the gaps. What I was hoping to do was to bake a smoothed surface on either side of the edge, but instead what I'm getting is a line down the…
Alright, 4 screenshots: A screenshot of my High-Poly mesh that I'm baking from. It's essentially the low-poly, complete with smoothing groups, that I added a Turbosmooth to to increase the resolution of the normals. I'm not expecting the normal map to do anything but that. Next, my low/high and the cage I'm using. I don't…