You should destroy your hands and make new hands Yeah, I can't make good hands either... but it's one of the hardest parts ever. Gwot had a really good hand extrusion series of images that helped me out. Practice dem hands Also reconsider the way the model is posed. You might get bad deformation if you stick to the odd…
=) It's not Hsien-Ko or power girl. I was actually attempting to model a mock D3 Female Necro for fun. Of course such a class doesn't exist in Diablo 3, but that's why I thought I might attempt one. After I get the head finished, I was going to start on the body armor. I think part of the issue is that I am not using…
Hey mate, overall, it's looking pretty good. My biggest concern is the amount of edges around the waist/hips. You could cut that down quite a bit, and your topology should be somewhat even to get good deformations. There's also that diagonal cut down the side of the knee that worries me. I don't see much need for it. The…
Overall, I'd take a step back for a bit and revisit your proportions and topology. Add in as many polys as you need to get the form down first. Don't worry about modeled in detail until you've moved onto that step, adding in extra meshes is not a crime. When you're satisfied with the form, then you can think about reducing…
Don't worry, the tutorial was kinda old and basic, more of a workflow demonstration rather than artistic approach, but i highly recommend doing the head portion of the Joan of Arc tut: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.php Modeling heads is 10% technique and 90% anatomy knowledge. Do the Joan Of Arc…
Thanks a bunch for the advice! I have a few concerns with character model creation that I would like to get solved. 1) Do people generally model the head before the body, I read once (in a really old book, I believe it was Quake 3 era) that it is best to model the head first to give the model character. 2) Is it okay to…