Hey Bombshell, just a quick word, but give the editor and the artist toolset A LOT of thought. Nowadays you can get "an engine" that looks nicely easily, but if It's a turd to work with for the (technical) artists then i fail to see the point of even trying. Unreal is the best example there is, so much power and it's all…
I gave my try at graphics on here and I'm still working on it, but long story short my priority is and always will be programming. That said my area of expertise is graphics programming (anywhere from real-time radiosity to high-speed particle systems to efficient terrain mapping and manipulation) and I am working on a…
@ Super happy cow I've actually put a lot of thought into such things, with the primary rendering being deferred cramming as much information into as small a space as possible is very very important. @Maph Multi-Platform will be a later concern, for now we can't afford development consoles. Deferred rendering is the way…