I rigged & animated Duncan's spaceman character from the SDK thread. Huge props to him for creating such an appealing character and sharing it with everyone. I had a blast animating this shot! I'm currently looking for full-time character animation work, so if your studio needs an animator, drop me a PM. I run into objects…
I loved this, you have a wonderful sense of rhythm. If I could hire an animator right now I would hire you. EDIT: I had no problem with the gravity, playing with expectations like that is part of why animation is fun, we can break the rules.
Loving it! But I think you should try to clarify the "hits himself on the head with the gun" part. I had to replay the animation a few times to fully get it. Good luck!
lol awesome, nice and snappy animation. It is a bit confusing that you mix zero-gravity with normal gravity though (for example the jump and slam at the end are normal gravity) I'd personally stay with just 1 kind of gravity or add something to the environment that shows when and maybe even why the gravity changes.
I thought that part was great. Cause he's in space, so it's all zero gravity. Only the zero-grav thing only kicks in when the character loses control. Great piece of subtlety. Really liked that animation :)