This may not have anything to do with your video card, but rather CPU/RAM issues. 2 million is pretty vague. 2 million raw from zbrush/mud? 2 million with a sub-d modifier? 2 million total or in one object? Generally speaking, if you can split up your mesh into a bunch of small chunks, so you only see what you're working…
2 million raw (obj file) or 2 mill collapsed mesh. i usually have all modifiers collapsed when i'm baking out maps etc in max. sometimes it's split across multiple objects tho. for instance i am working on a high poly tire currently. the tim and rubber sections are separate. both combined clock in at 2.5 million polys.…
Yeah, 2 million raw, a new video card isn't going to help you there. You need to find more efficient ways to work. I wouldn't ever collapse a sub-d(meshsmooth, turbosmooth, etc) modifier, there just isn't any reason to. These modifiers will bake without issue. Importing a 2 million poly mesh from z/mud and trying to work…
Mods my apologies if this has been asked and or answered elsewhere in the forums before. I checked but could not find it. I am wondering what sort of video cards you guys are using and what you'd recommend?. My system currently DIES or just plain locks up on any scene with 2 million or more polygons in 3dsmax. Sometimes if…