Hi All ^_^ As you can see in the title I saw in a YouTube video of the work of weapon animation [ame] http://www.youtube.com/watch?v=lV3RDphPcCo&feature=related[/ame] All of this can be done But the problem is in the beginning Required for the video tutorial how Add the bones and then the skin to be ready to animation…
Thank you for response for export to UDK by Actor X ,Decide that. but my problem I want to add bones and Skin of the hand and weapon without any problems ,and make it ready for the animation, as in video
These videos doesn't show how to attach a weapon in UDK, but if it is just animations it should help http://www.youtube.com/user/fritzstudio#p/u/0/BfT3TZAts9g His channel goes through the process of importing into UDK, I just wish he finished the tuts with how to replace defaults character with the ones inported. Hope that…
Check the 3ds max help file for "bones". Should give you everything you need. You can also use a hierarchy of dummy objects, or heck, a hierarchy of geometric objects. You then add what you are using as bones to the skin modifier in the object you are animating as influences, paint or otherwise adjust your weighting, and…