take the dirt and scratches out of your normal map and some of them out of your diffuse, and have it only in your specular map. in the specular map you can have things like scratches, and slight variations in the metal tone, and darker areas of grunge, and in the gloss map you can give those same scratches a higher…
Decided on going with a slightly different color scheme, closer to what is in quake 4. No spec yet, just a wip diffuse and normal. Still seems like something is missing but im not quite sure what.
I do not really understand the scratches on it. The parts that are most likely to receive wear are the parts sticking out the farthest, like the corner in the bottom-left or the corners on top of the crate. The handle could use some messing with. Check out some of the beds used to cart around stuff at a home improvement…