To get character perspective right : Draw the vertical center line going throught the figure > draw the 2x2 grid the character stands on > draw the 2x2 grid sitting right on top of the skull of the character > draw perspective line between the two (5 or so) and always check alignements according to these lines. Good luck!
The common problem I see in these images is the pose and perspective(especially in the figure drawings). What you could do is start by drawing the shapes as primitive objects such as spheres, boxes and cylinders. You could then reshape these in order to get the right forms and such. See these images;…
Always cool to see someone willing to learn :) My advice would be to just draw as much as possible at this point, forget about perspective and shading until you feel more comfortable just drawing freely. This will take time but if you keep it up you will become much more confident with your line making and before you know…
its really nice to see someone willing to learn from the root yes 2d is actually an ESSENTIAL skill before doing any 3D at all 3d may look nice and flashy but without much if any 2d experience, even the best 3d tools will be useless, almost like driving without a license, its pretty much just asking for trouble well,…
yeh i know the number is of the pose maniacs model, i didnt really draw 1000+ drawings, just enough to grasp the concept and figure drawing's time limit to detail ratio if you dont know yet 20 mins and above: full detail linework with full shading 15 mins: full details linework with shading as much as you can do 10 mins:…
Goraaz: Yeh the Blockout should bring me a step further, I will studie this some more. laperen: I won't aim for shadign now and try to keep ever sketch under 2 minutes. I also treid to draw long, fluent strokes from the ellbow but constantly fall back in this frizzy wrist scribbling. I need to watch myself some morewhile…
So I got vacation now and finally want to push my art skills. I have not done much 2D art yet since I were very obsessed by 3D art and now I feel like I can't (or don't want) improve my 3D because I just lack the basics of 2D. I stopped my attempts at doing any 3D art till I am finally happy with my 2D skills. There are…
ah keep in mind those timing to detail ratios are for practice, you can do mellow drawings on your own time then again you are doing this for practice well just take note of your mistakes and you should be fine hope to see improvements soon
From what I know the character is looking huge now because the horizon is at his waist which means you're still looking up to him. Try putting the horizon somewhere between his chest and eyes ( I am not good at drawing so don't take my word as a fact >.< )