Yup, totally. I am mostly thinking of applying this kind of workflow to smooth, hard edged "Scott Robertson-esque" mechanical surfaces tho. I mean they are really easily doable using a regular retopo workflow - but using a spline surfacing approach might allow for cleaner, sharper results maybe. Ill try Polygon Creator…
By the way guys, on that subject - what do you think would be the best, smoothest solution to draw a nice optimized spline on the surface of an existing (roughly sculpted) object ? Is Advanced painter still the best choice for that kind of things ? The best workflow would be : sculpt in Z or mud > sketch optimized splines…