Stop using any smoothing on your characters. The only time you ever need to smooth like that is for sculpting in zbrush, not for this. Anything hard surface you can mesh smooth but not the characters body at all. if your low poly does not smooth well, then its your fault and you can't try and cover it up with smoothing.
It's because humans weren't built to perceive from memory. We can recreate the world around us with an astute and profound accuracy if it's staring us in the face, but ask someone to draw a tree, and unless they keep it basic it will come out looking wonky. I think you're expecting yourself to crank out models that compare…
I honestly think you should go back to the most basic form of modeling, no smoothing, no characters, and just get a feel for form and topology. Once you got that down, move to hard surface with supporting edges, once you have that down youll view characters differently. I get mad as hell when I see someone who can do stuff…
hey there cooljay, nice to see you back :) youve progressed, thats a fact. but i wont lie, theres still SO MUCH to be done. i think one of your "mistakes" - it isnt a mistake, many people do it, including myself - is try hi poly modelling in blender. i do it, but for hard surfaces or small objects. if i had to make a hi…