I'm just going to leave my two cents. He has asked to be left alone so stop preaching to him. If he posts art in the future he now knows what to expect.
Stop using any smoothing on your characters. The only time you ever need to smooth like that is for sculpting in zbrush, not for this. Anything hard surface you can mesh smooth but not the characters body at all. if your low poly does not smooth well, then its your fault and you can't try and cover it up with smoothing.
Just keep at it dude. But stay focused and on one thing for a good long time and show us progress shots. You really do post everywhere with unfinished stuff or you comment on everybody in the TF2 thread. Instead of giving up on something because somebody says it looks bad, go over it again and try to make it better, if…
Took me a few years to reach my level. Just stop posting WIP's for a while now and just spend time making whatever rocks your boat. Eventually you'll get better without even realising it. Here's my progression: First ever environment: http://twhl.info/mapvault/1890.jpg Latest environment:…
It's because humans weren't built to perceive from memory. We can recreate the world around us with an astute and profound accuracy if it's staring us in the face, but ask someone to draw a tree, and unless they keep it basic it will come out looking wonky. I think you're expecting yourself to crank out models that compare…
hey there cooljay, nice to see you back :) youve progressed, thats a fact. but i wont lie, theres still SO MUCH to be done. i think one of your "mistakes" - it isnt a mistake, many people do it, including myself - is try hi poly modelling in blender. i do it, but for hard surfaces or small objects. if i had to make a hi…