I am with Moosey just focus on 1 right now and make that right before you just forget it and move on. Keep working on this one until it looks right and then move on to the next one until that looks right
Frightening heh. Sounds about right in this case. So yeah it's intended. As for your other questions. I'm sure you have enough around with google and here to answer them.
It is a tutorial in a way, but there is someone there though to give feedback that everything is being done right. I can check out what edge loops are able to be removed without breaking the silhouette
@ frell For me it's something complicated. Never get anything right, any attempts to fix it make it even more worse and get new problems. I get the big picture, but I always miss something again and again. I look at the reference extremely often to check, but I always miss stuff that others would've seen right away. I may…
I didn't really brush them off so to speak. I will be doing game engine renders soon enough. Have imported in UDK and Source many time. I'm not afraid to post work using those engines. @ BrontoThunder, Yeah I'm basically into characters right now. Anything that I post otherwise is just school work or just for fun (TF2…
Just fixed some things to make it more to next gen standards. Got the most use out of the specularity and gloss as much as I could. I felt sure to remove as much likeness as I could, as long as it has the same texture scheme and normal map baking is all that matters. Giving it the name of the character will make up for it.…