I have another problem that popped into my head. I'm not sure if i should start a new thread but it is related. If I had 2 unique tileable 1024x1024 textures including diffuse and normal maps for each, that I wanted to combine onto my modeled Modular wall piece uv layout. How would I do that? Import the UVstamp from my 3d…
This is a messy example I created at work. So bare with me. Pretend that those two textures I sculpted in zbrush and exported the diffuse and normal. Now I want to apply those to my uv map on the right. I want to scale the 2nd texture to fit my needs. But how to get the normal map to follow exactly with the scaling?…
Hi! I guess it depends on the resolution of the texture and the final one of the models texture. You might be able to get decent results from just using normal detail from textures. The only thing that matters is how good the models looks in the end. The other thing that might raise some issues is when you want a good…